Class TranslationDomain
- Namespace
- Godot
- Assembly
- GodotSharp.dll
TranslationDomain is a self-contained collection of Translation resources. Translations can be added to or removed from it.
If you're working with the main translation domain, it is more convenient to use the wrap methods on TranslationServer.
public class TranslationDomain : RefCounted, IDisposable
- Inheritance
-
TranslationDomain
- Implements
- Inherited Members
Constructors
TranslationDomain()
public TranslationDomain()
Properties
PseudolocalizationAccentsEnabled
Replace all characters with their accented variants during pseudolocalization.
Note: Updating this property does not automatically update texts in the scene tree. Please propagate the NotificationTranslationChanged notification manually after you have finished modifying pseudolocalization related options.
public bool PseudolocalizationAccentsEnabled { get; set; }
Property Value
PseudolocalizationDoubleVowelsEnabled
Double vowels in strings during pseudolocalization to simulate the lengthening of text due to localization.
Note: Updating this property does not automatically update texts in the scene tree. Please propagate the NotificationTranslationChanged notification manually after you have finished modifying pseudolocalization related options.
public bool PseudolocalizationDoubleVowelsEnabled { get; set; }
Property Value
PseudolocalizationEnabled
If true, enables pseudolocalization for the project. This can be used to spot untranslatable strings or layout issues that may occur once the project is localized to languages that have longer strings than the source language.
Note: Updating this property does not automatically update texts in the scene tree. Please propagate the NotificationTranslationChanged notification manually after you have finished modifying pseudolocalization related options.
public bool PseudolocalizationEnabled { get; set; }
Property Value
PseudolocalizationExpansionRatio
The expansion ratio to use during pseudolocalization. A value of 0.3
is sufficient for most practical purposes, and will increase the length of each string by 30%.
Note: Updating this property does not automatically update texts in the scene tree. Please propagate the NotificationTranslationChanged notification manually after you have finished modifying pseudolocalization related options.
public float PseudolocalizationExpansionRatio { get; set; }
Property Value
PseudolocalizationFakeBidiEnabled
If true, emulate bidirectional (right-to-left) text when pseudolocalization is enabled. This can be used to spot issues with RTL layout and UI mirroring that will crop up if the project is localized to RTL languages such as Arabic or Hebrew.
Note: Updating this property does not automatically update texts in the scene tree. Please propagate the NotificationTranslationChanged notification manually after you have finished modifying pseudolocalization related options.
public bool PseudolocalizationFakeBidiEnabled { get; set; }
Property Value
PseudolocalizationOverrideEnabled
Replace all characters in the string with *
. Useful for finding non-localizable strings.
Note: Updating this property does not automatically update texts in the scene tree. Please propagate the NotificationTranslationChanged notification manually after you have finished modifying pseudolocalization related options.
public bool PseudolocalizationOverrideEnabled { get; set; }
Property Value
PseudolocalizationPrefix
Prefix that will be prepended to the pseudolocalized string.
Note: Updating this property does not automatically update texts in the scene tree. Please propagate the NotificationTranslationChanged notification manually after you have finished modifying pseudolocalization related options.
public string PseudolocalizationPrefix { get; set; }
Property Value
PseudolocalizationSkipPlaceholdersEnabled
Skip placeholders for string formatting like %s
or %f
during pseudolocalization. Useful to identify strings which need additional control characters to display correctly.
Note: Updating this property does not automatically update texts in the scene tree. Please propagate the NotificationTranslationChanged notification manually after you have finished modifying pseudolocalization related options.
public bool PseudolocalizationSkipPlaceholdersEnabled { get; set; }
Property Value
PseudolocalizationSuffix
Suffix that will be appended to the pseudolocalized string.
Note: Updating this property does not automatically update texts in the scene tree. Please propagate the NotificationTranslationChanged notification manually after you have finished modifying pseudolocalization related options.
public string PseudolocalizationSuffix { get; set; }
Property Value
Methods
AddTranslation(Translation)
Adds a translation.
public void AddTranslation(Translation translation)
Parameters
translation
Translation
Clear()
Removes all translations.
public void Clear()
GetTranslationObject(string)
Returns the Translation instance that best matches locale
. Returns null if there are no matches.
public Translation GetTranslationObject(string locale)
Parameters
locale
string
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
Pseudolocalize(StringName)
Returns the pseudolocalized string based on the message
passed in.
public StringName Pseudolocalize(StringName message)
Parameters
message
StringName
Returns
RemoveTranslation(Translation)
Removes the given translation.
public void RemoveTranslation(Translation translation)
Parameters
translation
Translation
Translate(StringName, StringName)
Returns the current locale's translation for the given message and context.
public StringName Translate(StringName message, StringName context = null)
Parameters
message
StringNamecontext
StringName
Returns
TranslatePlural(StringName, StringName, int, StringName)
Returns the current locale's translation for the given message, plural message and context.
The number n
is the number or quantity of the plural object. It will be used to guide the translation system to fetch the correct plural form for the selected language.
public StringName TranslatePlural(StringName message, StringName messagePlural, int n, StringName context = null)
Parameters
message
StringNamemessagePlural
StringNamen
intcontext
StringName