Class EditorExportPlatformExtension
- Namespace
- Godot
- Assembly
- GodotSharpEditor.dll
External EditorExportPlatform implementations should inherit from this class.
To use EditorExportPlatform, register it using the AddExportPlatform(EditorExportPlatform) method first.
public class EditorExportPlatformExtension : EditorExportPlatform, IDisposable
- Inheritance
-
EditorExportPlatformExtension
- Implements
- Inherited Members
Constructors
EditorExportPlatformExtension()
public EditorExportPlatformExtension()
Methods
GetConfigError()
Returns current configuration error message text. This method should be called only from the _CanExport(EditorExportPreset, bool), _HasValidExportConfiguration(EditorExportPreset, bool), or _HasValidProjectConfiguration(EditorExportPreset) implementations.
public string GetConfigError()
Returns
GetConfigMissingTemplates()
Returns true is export templates are missing from the current configuration. This method should be called only from the _CanExport(EditorExportPreset, bool), _HasValidExportConfiguration(EditorExportPreset, bool), or _HasValidProjectConfiguration(EditorExportPreset) implementations.
public bool GetConfigMissingTemplates()
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
SetConfigError(string)
Sets current configuration error message text. This method should be called only from the _CanExport(EditorExportPreset, bool), _HasValidExportConfiguration(EditorExportPreset, bool), or _HasValidProjectConfiguration(EditorExportPreset) implementations.
public void SetConfigError(string errorText)
Parameters
errorText
string
SetConfigMissingTemplates(bool)
Set to true is export templates are missing from the current configuration. This method should be called only from the _CanExport(EditorExportPreset, bool), _HasValidExportConfiguration(EditorExportPreset, bool), or _HasValidProjectConfiguration(EditorExportPreset) implementations.
public void SetConfigMissingTemplates(bool missingTemplates)
Parameters
missingTemplates
bool
_CanExport(EditorExportPreset, bool)
Optional.
Returns true, if specified preset
is valid and can be exported. Use SetConfigError(string) and SetConfigMissingTemplates(bool) to set error details.
Usual implementation can call _HasValidExportConfiguration(EditorExportPreset, bool) and _HasValidProjectConfiguration(EditorExportPreset) to determine if export is possible.
public virtual bool _CanExport(EditorExportPreset preset, bool debug)
Parameters
preset
EditorExportPresetdebug
bool
Returns
_Cleanup()
Optional.
Called by the editor before platform is unregistered.
public virtual void _Cleanup()
_ExportPack(EditorExportPreset, bool, string, DebugFlags)
Optional.
Creates a PCK archive at path
for the specified preset
.
This method is called when "Export PCK/ZIP" button is pressed in the export dialog, with "Export as Patch" disabled, and PCK is selected as a file type.
public virtual Error _ExportPack(EditorExportPreset preset, bool debug, string path, EditorExportPlatform.DebugFlags flags)
Parameters
preset
EditorExportPresetdebug
boolpath
stringflags
EditorExportPlatform.DebugFlags
Returns
_ExportPackPatch(EditorExportPreset, bool, string, string[], DebugFlags)
Optional.
Creates a patch PCK archive at path
for the specified preset
, containing only the files that have changed since the last patch.
This method is called when "Export PCK/ZIP" button is pressed in the export dialog, with "Export as Patch" enabled, and PCK is selected as a file type.
Note: The patches provided in patches
have already been loaded when this method is called and are merely provided as context. When empty the patches defined in the export preset have been loaded instead.
public virtual Error _ExportPackPatch(EditorExportPreset preset, bool debug, string path, string[] patches, EditorExportPlatform.DebugFlags flags)
Parameters
preset
EditorExportPresetdebug
boolpath
stringpatches
string[]flags
EditorExportPlatform.DebugFlags
Returns
_ExportProject(EditorExportPreset, bool, string, DebugFlags)
Required.
Creates a full project at path
for the specified preset
.
This method is called when "Export" button is pressed in the export dialog.
This method implementation can call SavePack(EditorExportPreset, bool, string, bool) or SaveZip(EditorExportPreset, bool, string) to use default PCK/ZIP export process, or calls ExportProjectFiles(EditorExportPreset, bool, Callable, Callable) and implement custom callback for processing each exported file.
public virtual Error _ExportProject(EditorExportPreset preset, bool debug, string path, EditorExportPlatform.DebugFlags flags)
Parameters
preset
EditorExportPresetdebug
boolpath
stringflags
EditorExportPlatform.DebugFlags
Returns
_ExportZip(EditorExportPreset, bool, string, DebugFlags)
Optional.
Create a ZIP archive at path
for the specified preset
.
This method is called when "Export PCK/ZIP" button is pressed in the export dialog, with "Export as Patch" disabled, and ZIP is selected as a file type.
public virtual Error _ExportZip(EditorExportPreset preset, bool debug, string path, EditorExportPlatform.DebugFlags flags)
Parameters
preset
EditorExportPresetdebug
boolpath
stringflags
EditorExportPlatform.DebugFlags
Returns
_ExportZipPatch(EditorExportPreset, bool, string, string[], DebugFlags)
Optional.
Create a ZIP archive at path
for the specified preset
, containing only the files that have changed since the last patch.
This method is called when "Export PCK/ZIP" button is pressed in the export dialog, with "Export as Patch" enabled, and ZIP is selected as a file type.
Note: The patches provided in patches
have already been loaded when this method is called and are merely provided as context. When empty the patches defined in the export preset have been loaded instead.
public virtual Error _ExportZipPatch(EditorExportPreset preset, bool debug, string path, string[] patches, EditorExportPlatform.DebugFlags flags)
Parameters
preset
EditorExportPresetdebug
boolpath
stringpatches
string[]flags
EditorExportPlatform.DebugFlags
Returns
_GetBinaryExtensions(EditorExportPreset)
Required.
Returns array of supported binary extensions for the full project export.
public virtual string[] _GetBinaryExtensions(EditorExportPreset preset)
Parameters
preset
EditorExportPreset
Returns
- string[]
_GetDebugProtocol()
Optional.
Returns protocol used for remote debugging. Default implementation return tcp://
.
public virtual string _GetDebugProtocol()
Returns
_GetDeviceArchitecture(int)
Optional.
Returns device architecture for one-click deploy.
public virtual string _GetDeviceArchitecture(int device)
Parameters
device
int
Returns
_GetExportOptionVisibility(EditorExportPreset, string)
Optional.
Validates option
and returns visibility for the specified preset
. Default implementation return true for all options.
public virtual bool _GetExportOptionVisibility(EditorExportPreset preset, string option)
Parameters
preset
EditorExportPresetoption
string
Returns
_GetExportOptionWarning(EditorExportPreset, StringName)
Optional.
Validates option
and returns warning message for the specified preset
. Default implementation return empty string for all options.
public virtual string _GetExportOptionWarning(EditorExportPreset preset, StringName option)
Parameters
preset
EditorExportPresetoption
StringName
Returns
_GetExportOptions()
Optional.
Returns a property list, as an Array of dictionaries. Each Dictionary must at least contain the name: StringName
and type: Variant.Type
entries.
Additionally, the following keys are supported:
- hint: PropertyHint
- hint_string: String
- usage: PropertyUsageFlags
- class_name: StringName
- default_value: Variant
, default value of the property.
- update_visibility: bool
, if set to true, _GetExportOptionVisibility(EditorExportPreset, string) is called for each property when this property is changed.
- required: bool
, if set to true, this property warnings are critical, and should be resolved to make export possible. This value is a hint for the _HasValidExportConfiguration(EditorExportPreset, bool) implementation, and not used by the engine directly.
See also _GetPropertyList().
public virtual Array<Dictionary> _GetExportOptions()
Returns
_GetLogo()
Required.
Returns platform logo displayed in the export dialog, logo should be 32x32 adjusted to the current editor scale, see GetEditorScale().
public virtual Texture2D _GetLogo()
Returns
_GetName()
Required.
Returns export platform name.
public virtual string _GetName()
Returns
_GetOptionIcon(int)
Optional.
Returns one-click deploy menu item icon for the specified device
, icon should be 16x16 adjusted to the current editor scale, see GetEditorScale().
public virtual ImageTexture _GetOptionIcon(int device)
Parameters
device
int
Returns
_GetOptionLabel(int)
Optional.
Returns one-click deploy menu item label for the specified device
.
public virtual string _GetOptionLabel(int device)
Parameters
device
int
Returns
_GetOptionTooltip(int)
Optional.
Returns one-click deploy menu item tooltip for the specified device
.
public virtual string _GetOptionTooltip(int device)
Parameters
device
int
Returns
_GetOptionsCount()
Optional.
Returns number one-click deploy devices (or other one-click option displayed in the menu).
public virtual int _GetOptionsCount()
Returns
_GetOptionsTooltip()
Optional.
Returns tooltip of the one-click deploy menu button.
public virtual string _GetOptionsTooltip()
Returns
_GetOsName()
Required.
Returns target OS name.
public virtual string _GetOsName()
Returns
_GetPlatformFeatures()
Required.
Returns array of platform specific features.
public virtual string[] _GetPlatformFeatures()
Returns
- string[]
_GetPresetFeatures(EditorExportPreset)
Required.
Returns array of platform specific features for the specified preset
.
public virtual string[] _GetPresetFeatures(EditorExportPreset preset)
Parameters
preset
EditorExportPreset
Returns
- string[]
_GetRunIcon()
Optional.
Returns icon of the one-click deploy menu button, icon should be 16x16 adjusted to the current editor scale, see GetEditorScale().
public virtual Texture2D _GetRunIcon()
Returns
_HasValidExportConfiguration(EditorExportPreset, bool)
Required.
Returns true if export configuration is valid.
public virtual bool _HasValidExportConfiguration(EditorExportPreset preset, bool debug)
Parameters
preset
EditorExportPresetdebug
bool
Returns
_HasValidProjectConfiguration(EditorExportPreset)
Required.
Returns true if project configuration is valid.
public virtual bool _HasValidProjectConfiguration(EditorExportPreset preset)
Parameters
preset
EditorExportPreset
Returns
_IsExecutable(string)
Optional.
Returns true if specified file is a valid executable (native executable or script) for the target platform.
public virtual bool _IsExecutable(string path)
Parameters
path
string
Returns
_PollExport()
Optional.
Returns true if one-click deploy options are changed and editor interface should be updated.
public virtual bool _PollExport()
Returns
_Run(EditorExportPreset, int, DebugFlags)
Optional.
This method is called when device
one-click deploy menu option is selected.
Implementation should export project to a temporary location, upload and run it on the specific device
, or perform another action associated with the menu item.
public virtual Error _Run(EditorExportPreset preset, int device, EditorExportPlatform.DebugFlags debugFlags)
Parameters
preset
EditorExportPresetdevice
intdebugFlags
EditorExportPlatform.DebugFlags
Returns
_ShouldUpdateExportOptions()
Optional.
Returns true if export options list is changed and presets should be updated.
public virtual bool _ShouldUpdateExportOptions()