Enum EditorExportPlatform.DebugFlags
- Namespace
- Godot
- Assembly
- GodotSharpEditor.dll
[Flags]
public enum EditorExportPlatform.DebugFlags : long
Fields
DumbClient = 1Flag is set if remotely debugged project is expected to use remote file system. If set, GenExportFlags(DebugFlags) will add
--remote-fsand--remote-fs-password(if password is set in the editor settings) command line arguments to the list.RemoteDebug = 2Flag is set if remote debug is enabled. If set, GenExportFlags(DebugFlags) will add
--remote-debugand--breakpoints(if breakpoints are selected in the script editor or added by the plugin) command line arguments to the list.RemoteDebugLocalhost = 4Flag is set if remotely debugged project is running on the localhost. If set, GenExportFlags(DebugFlags) will use
localhostinstead ofEditorSettings.network/debug/remote_hostas remote debugger host.ViewCollisions = 8Flag is set if "Visible Collision Shapes" remote debug option is enabled. If set, GenExportFlags(DebugFlags) will add
--debug-collisionscommand line arguments to the list.Flag is set if Visible Navigation" remote debug option is enabled. If set, GenExportFlags(DebugFlags) will add
--debug-navigationcommand line arguments to the list.