Table of Contents

Enum EditorExportPlatform.DebugFlags

Namespace
Godot
Assembly
GodotSharpEditor.dll
[Flags]
public enum EditorExportPlatform.DebugFlags : long

Fields

DumbClient = 1

Flag is set if remotely debugged project is expected to use remote file system. If set, GenExportFlags(DebugFlags) will add --remote-fs and --remote-fs-password (if password is set in the editor settings) command line arguments to the list.

RemoteDebug = 2

Flag is set if remote debug is enabled. If set, GenExportFlags(DebugFlags) will add --remote-debug and --breakpoints (if breakpoints are selected in the script editor or added by the plugin) command line arguments to the list.

RemoteDebugLocalhost = 4

Flag is set if remotely debugged project is running on the localhost. If set, GenExportFlags(DebugFlags) will use localhost instead of EditorSettings.network/debug/remote_host as remote debugger host.

ViewCollisions = 8

Flag is set if "Visible Collision Shapes" remote debug option is enabled. If set, GenExportFlags(DebugFlags) will add --debug-collisions command line arguments to the list.

ViewNavigation = 16

Flag is set if Visible Navigation" remote debug option is enabled. If set, GenExportFlags(DebugFlags) will add --debug-navigation command line arguments to the list.