Table of Contents

Class XRHandModifier3D

Namespace
Godot
Assembly
GodotSharp.dll

This node uses hand tracking data from an XRHandTracker to pose the skeleton of a hand mesh.

Positioning of hands is performed by creating an XRNode3D ancestor of the hand mesh driven by the same XRHandTracker.

The hand tracking position-data is scaled by MotionScale when applied to the skeleton, which can be used to adjust the tracked hand to match the scale of the hand model.

public class XRHandModifier3D : SkeletonModifier3D, IDisposable
Inheritance
XRHandModifier3D
Implements
Inherited Members

Constructors

XRHandModifier3D()

public XRHandModifier3D()

Properties

BoneUpdate

Specifies the type of updates to perform on the bones.

public XRHandModifier3D.BoneUpdateEnum BoneUpdate { get; set; }

Property Value

XRHandModifier3D.BoneUpdateEnum

HandTracker

The name of the XRHandTracker registered with XRServer to obtain the hand tracking data from.

public StringName HandTracker { get; set; }

Property Value

StringName

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool