Class XRHandModifier3D
- Namespace
- Godot
- Assembly
- GodotSharp.dll
This node uses hand tracking data from an XRHandTracker to pose the skeleton of a hand mesh.
Positioning of hands is performed by creating an XRNode3D ancestor of the hand mesh driven by the same XRHandTracker.
The hand tracking position-data is scaled by MotionScale when applied to the skeleton, which can be used to adjust the tracked hand to match the scale of the hand model.
public class XRHandModifier3D : SkeletonModifier3D, IDisposable
- Inheritance
-
XRHandModifier3D
- Implements
- Inherited Members
Constructors
XRHandModifier3D()
public XRHandModifier3D()
Properties
BoneUpdate
Specifies the type of updates to perform on the bones.
public XRHandModifier3D.BoneUpdateEnum BoneUpdate { get; set; }
Property Value
HandTracker
The name of the XRHandTracker registered with XRServer to obtain the hand tracking data from.
public StringName HandTracker { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.