Enum XRHandModifier3D.BoneUpdateEnum
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum XRHandModifier3D.BoneUpdateEnum : long
Fields
Full = 0
The skeleton's bones are fully updated (both position and rotation) to match the tracked bones.
Max = 2
Represents the size of the XRHandModifier3D.BoneUpdateEnum enum.
RotationOnly = 1
The skeleton's bones are only rotated to align with the tracked bones, preserving bone length.