Table of Contents

Class StatusIndicator

Namespace
Godot
Assembly
GodotSharp.dll
public class StatusIndicator : Node, IDisposable
Inheritance
StatusIndicator
Implements
Inherited Members

Constructors

StatusIndicator()

public StatusIndicator()

Properties

Icon

Status indicator icon.

public Texture2D Icon { get; set; }

Property Value

Texture2D

Menu

Status indicator native popup menu. If this is set, the Pressed signal is not emitted.

Note: Native popup is only supported if NativeMenu supports PopupMenu feature.

public NodePath Menu { get; set; }

Property Value

NodePath

Tooltip

Status indicator tooltip.

public string Tooltip { get; set; }

Property Value

string

Visible

If true, the status indicator is visible.

public bool Visible { get; set; }

Property Value

bool

Methods

GetRect()

Returns the status indicator rectangle in screen coordinates. If this status indicator is not visible, returns an empty Rect2.

public Rect2 GetRect()

Returns

Rect2

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

Events

Pressed

Emitted when the status indicator is pressed.

public event StatusIndicator.PressedEventHandler Pressed

Event Type

StatusIndicator.PressedEventHandler