Table of Contents

Delegate StatusIndicator.PressedEventHandler

Namespace
Godot
Assembly
GodotSharp.dll

Represents the method that handles the Pressed event of a StatusIndicator class.

public delegate void StatusIndicator.PressedEventHandler(long mouseButton, Vector2I mousePosition)

Parameters

mouseButton long
Represents the method that handles the event of a class.
mousePosition Vector2I
Represents the method that handles the event of a class.

Constructors

PressedEventHandler(object, IntPtr)

public PressedEventHandler(object @object, IntPtr method)

Parameters

object object
method IntPtr

Methods

BeginInvoke(long, Vector2I, AsyncCallback, object)

public virtual IAsyncResult BeginInvoke(long mouseButton, Vector2I mousePosition, AsyncCallback callback, object @object)

Parameters

mouseButton long
mousePosition Vector2I
callback AsyncCallback
object object

Returns

IAsyncResult

EndInvoke(IAsyncResult)

public virtual void EndInvoke(IAsyncResult result)

Parameters

result IAsyncResult

Invoke(long, Vector2I)

public virtual void Invoke(long mouseButton, Vector2I mousePosition)

Parameters

mouseButton long
mousePosition Vector2I