Delegate StatusIndicator.PressedEventHandler
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Represents the method that handles the Pressed event of a StatusIndicator class.
public delegate void StatusIndicator.PressedEventHandler(long mouseButton, Vector2I mousePosition)
Parameters
mouseButton
long- Represents the method that handles the event of a class.
mousePosition
Vector2I- Represents the method that handles the event of a class.
Constructors
PressedEventHandler(object, IntPtr)
public PressedEventHandler(object @object, IntPtr method)
Parameters
Methods
BeginInvoke(long, Vector2I, AsyncCallback, object)
public virtual IAsyncResult BeginInvoke(long mouseButton, Vector2I mousePosition, AsyncCallback callback, object @object)
Parameters
mouseButton
longmousePosition
Vector2Icallback
AsyncCallbackobject
object
Returns
EndInvoke(IAsyncResult)
public virtual void EndInvoke(IAsyncResult result)
Parameters
result
IAsyncResult
Invoke(long, Vector2I)
public virtual void Invoke(long mouseButton, Vector2I mousePosition)