Table of Contents

Class RenderData

Namespace
Godot
Assembly
GodotSharp.dll

Abstract render data object, exists for the duration of rendering a single viewport.

Note: This is an internal rendering server object, do not instantiate this from script.

public class RenderData : GodotObject, IDisposable
Inheritance
RenderData
Implements
Derived
Inherited Members

Methods

GetCameraAttributes()

Returns the Rid of the camera attributes object in the RenderingServer being used to render this viewport.

public Rid GetCameraAttributes()

Returns

Rid

GetEnvironment()

Returns the Rid of the environments object in the RenderingServer being used to render this viewport.

public Rid GetEnvironment()

Returns

Rid

GetRenderSceneBuffers()

Returns the RenderSceneBuffers object managing the scene buffers for rendering this viewport.

public RenderSceneBuffers GetRenderSceneBuffers()

Returns

RenderSceneBuffers

GetRenderSceneData()

Returns the RenderSceneData object managing this frames scene data.

public RenderSceneData GetRenderSceneData()

Returns

RenderSceneData

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool