Class RenderSceneData
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Abstract scene data object, exists for the duration of rendering a single viewport.
Note: This is an internal rendering server object, do not instantiate this from script.
public class RenderSceneData : GodotObject, IDisposable
- Inheritance
-
RenderSceneData
- Implements
- Derived
- Inherited Members
Methods
GetCamProjection()
Returns the camera projection used to render this frame.
Note: If more than one view is rendered, this will return a combined projection.
public Projection GetCamProjection()
Returns
GetCamTransform()
Returns the camera transform used to render this frame.
Note: If more than one view is rendered, this will return a centered transform.
public Transform3D GetCamTransform()
Returns
GetUniformBuffer()
Return the Rid of the uniform buffer containing the scene data as a UBO.
public Rid GetUniformBuffer()
Returns
GetViewCount()
Returns the number of views being rendered.
public uint GetViewCount()
Returns
GetViewEyeOffset(uint)
Returns the eye offset per view used to render this frame. This is the offset between our camera transform and the eye transform.
public Vector3 GetViewEyeOffset(uint view)
Parameters
view
uint
Returns
GetViewProjection(uint)
Returns the view projection per view used to render this frame.
Note: If a single view is rendered, this returns the camera projection. If more than one view is rendered, this will return a projection for the given view including the eye offset.
public Projection GetViewProjection(uint view)
Parameters
view
uint
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.