Table of Contents

Class RenderSceneDataExtension

Namespace
Godot
Assembly
GodotSharp.dll

This class allows for a RenderSceneData implementation to be made in GDExtension.

public class RenderSceneDataExtension : RenderSceneData, IDisposable
Inheritance
RenderSceneDataExtension
Implements
Inherited Members

Constructors

RenderSceneDataExtension()

public RenderSceneDataExtension()

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

_GetCamProjection()

Implement this in GDExtension to return the camera Projection.

public virtual Projection _GetCamProjection()

Returns

Projection

_GetCamTransform()

Implement this in GDExtension to return the camera Transform3D.

public virtual Transform3D _GetCamTransform()

Returns

Transform3D

_GetUniformBuffer()

Implement this in GDExtension to return the Rid of the uniform buffer containing the scene data as a UBO.

public virtual Rid _GetUniformBuffer()

Returns

Rid

_GetViewCount()

Implement this in GDExtension to return the view count.

public virtual uint _GetViewCount()

Returns

uint

_GetViewEyeOffset(uint)

Implement this in GDExtension to return the eye offset for the given view.

public virtual Vector3 _GetViewEyeOffset(uint view)

Parameters

view uint

Returns

Vector3

_GetViewProjection(uint)

Implement this in GDExtension to return the view Projection for the given view.

public virtual Projection _GetViewProjection(uint view)

Parameters

view uint

Returns

Projection