Class RenderSceneDataExtension
- Namespace
- Godot
- Assembly
- GodotSharp.dll
This class allows for a RenderSceneData implementation to be made in GDExtension.
public class RenderSceneDataExtension : RenderSceneData, IDisposable
- Inheritance
-
RenderSceneDataExtension
- Implements
- Inherited Members
Constructors
RenderSceneDataExtension()
public RenderSceneDataExtension()
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
_GetCamProjection()
Implement this in GDExtension to return the camera Projection.
public virtual Projection _GetCamProjection()
Returns
_GetCamTransform()
Implement this in GDExtension to return the camera Transform3D.
public virtual Transform3D _GetCamTransform()
Returns
_GetUniformBuffer()
Implement this in GDExtension to return the Rid of the uniform buffer containing the scene data as a UBO.
public virtual Rid _GetUniformBuffer()
Returns
_GetViewCount()
Implement this in GDExtension to return the view count.
public virtual uint _GetViewCount()
Returns
_GetViewEyeOffset(uint)
Implement this in GDExtension to return the eye offset for the given view
.
public virtual Vector3 _GetViewEyeOffset(uint view)
Parameters
view
uint
Returns
_GetViewProjection(uint)
Implement this in GDExtension to return the view Projection for the given view
.
public virtual Projection _GetViewProjection(uint view)
Parameters
view
uint