Table of Contents

Class AudioStreamOggVorbis

Namespace
Godot
Assembly
GodotSharp.dll

The AudioStreamOggVorbis class is a specialized AudioStream for handling Ogg Vorbis file formats. It offers functionality for loading and playing back Ogg Vorbis files, as well as managing looping and other playback properties. This class is part of the audio stream system, which also supports WAV files through the AudioStreamWav class.

public class AudioStreamOggVorbis : AudioStream, IDisposable
Inheritance
AudioStreamOggVorbis
Implements
Inherited Members

Constructors

AudioStreamOggVorbis()

public AudioStreamOggVorbis()

Properties

BarBeats

public int BarBeats { get; set; }

Property Value

int

BeatCount

public int BeatCount { get; set; }

Property Value

int

Bpm

public double Bpm { get; set; }

Property Value

double

Loop

If true, the audio will play again from the specified LoopOffset once it is done playing. Useful for ambient sounds and background music.

public bool Loop { get; set; }

Property Value

bool

LoopOffset

Time in seconds at which the stream starts after being looped.

public double LoopOffset { get; set; }

Property Value

double

PacketSequence

Contains the raw Ogg data for this stream.

public OggPacketSequence PacketSequence { get; set; }

Property Value

OggPacketSequence

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

LoadFromBuffer(byte[])

Creates a new AudioStreamOggVorbis instance from the given buffer. The buffer must contain Ogg Vorbis data.

public static AudioStreamOggVorbis LoadFromBuffer(byte[] buffer)

Parameters

buffer byte[]

Returns

AudioStreamOggVorbis

LoadFromFile(string)

Creates a new AudioStreamOggVorbis instance from the given file path. The file must be in Ogg Vorbis format.

public static AudioStreamOggVorbis LoadFromFile(string path)

Parameters

path string

Returns

AudioStreamOggVorbis