Table of Contents

Class OggPacketSequence

Namespace
Godot
Assembly
GodotSharp.dll

A sequence of Ogg packets.

public class OggPacketSequence : Resource, IDisposable
Inheritance
OggPacketSequence
Implements
Inherited Members

Constructors

OggPacketSequence()

public OggPacketSequence()

Properties

GranulePositions

Contains the granule positions for each page in this packet sequence.

public long[] GranulePositions { get; set; }

Property Value

long[]

PacketData

Contains the raw packets that make up this OggPacketSequence.

public Array<Array> PacketData { get; set; }

Property Value

Array<Array>

SamplingRate

Holds sample rate information about this sequence. Must be set by another class that actually understands the codec.

public float SamplingRate { get; set; }

Property Value

float

Methods

GetLength()

The length of this stream, in seconds.

public float GetLength()

Returns

float

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool