Table of Contents

Enum AnimationMixer.AnimationCallbackModeDiscrete

Namespace
Godot
Assembly
GodotSharp.dll
public enum AnimationMixer.AnimationCallbackModeDiscrete : long

Fields

Dominant = 0

An Discrete track value takes precedence when blending Continuous or Capture track values and Discrete track values.

ForceContinuous = 2

Always treat the Discrete track value as Continuous with Nearest. This is the default behavior for AnimationTree.

If a value track has non-numeric type key values, it is internally converted to use Recessive with Discrete.

Recessive = 1

An Continuous or Capture track value takes precedence when blending the Continuous or Capture track values and the Discrete track values. This is the default behavior for AnimationPlayer.