Enum AnimationMixer.AnimationCallbackModeDiscrete
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum AnimationMixer.AnimationCallbackModeDiscrete : long
Fields
Dominant = 0
An Discrete track value takes precedence when blending Continuous or Capture track values and Discrete track values.
ForceContinuous = 2
Always treat the Discrete track value as Continuous with Nearest. This is the default behavior for AnimationTree.
If a value track has non-numeric type key values, it is internally converted to use Recessive with Discrete.
Recessive = 1
An Continuous or Capture track value takes precedence when blending the Continuous or Capture track values and the Discrete track values. This is the default behavior for AnimationPlayer.