Table of Contents

Enum Animation.UpdateMode

Namespace
Godot
Assembly
GodotSharp.dll
public enum Animation.UpdateMode : long

Fields

Capture = 2

Same as Continuous but works as a flag to capture the value of the current object and perform interpolation in some methods. See also Capture(StringName, double, TransitionType, EaseType), PlaybackAutoCapture, and PlayWithCapture(StringName, double, double, float, bool, TransitionType, EaseType).

Continuous = 0

Update between keyframes and hold the value.

Discrete = 1

Update at the keyframes.