Enum Animation.UpdateMode
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum Animation.UpdateMode : long
Fields
Capture = 2
Same as Continuous but works as a flag to capture the value of the current object and perform interpolation in some methods. See also Capture(StringName, double, TransitionType, EaseType), PlaybackAutoCapture, and PlayWithCapture(StringName, double, double, float, bool, TransitionType, EaseType).
Continuous = 0
Update between keyframes and hold the value.
Discrete = 1
Update at the keyframes.