Enum Animation.UpdateMode
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum Animation.UpdateMode : long
Fields
Capture = 2Same as Continuous but works as a flag to capture the value of the current object and perform interpolation in some methods. See also Capture(StringName, double, TransitionType, EaseType), PlaybackAutoCapture, and PlayWithCapture(StringName, double, double, float, bool, TransitionType, EaseType).
Continuous = 0Update between keyframes and hold the value.
Discrete = 1Update at the keyframes.