Class ZipPacker
- Namespace
- Godot
- Assembly
- GodotSharp.dll
This class implements a writer that allows storing the multiple blobs in a zip archive.
func write_zip_file():
var writer := ZIPPacker.new()
var err := writer.open("user://archive.zip")
if err != OK:
return err
writer.start_file("hello.txt")
writer.write_file("Hello World".to_utf8_buffer())
writer.close_file()
writer.close()
return OK</code></pre>
[GodotClassName("ZIPPacker")]
public class ZipPacker : RefCounted, IDisposable
- Inheritance
-
ZipPacker
- Implements
- Inherited Members
Constructors
ZipPacker()
public ZipPacker()
Methods
Close()
Closes the underlying resources used by this instance.
public Error Close()
Returns
CloseFile()
Stops writing to a file within the archive.
It will fail if there is no open file.
public Error CloseFile()
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
Open(string, ZipAppend)
Opens a zip file for writing at the given path using the specified write mode.
This must be called before everything else.
public Error Open(string path, ZipPacker.ZipAppend append = ZipAppend.Create)
Parameters
Returns
StartFile(string)
Starts writing to a file within the archive. Only one file can be written at the same time.
Must be called after Open(string, ZipAppend).
public Error StartFile(string path)
Parameters
path
string
Returns
WriteFile(byte[])
Write the given data
to the file.
Needs to be called after StartFile(string).
public Error WriteFile(byte[] data)
Parameters
data
byte[]