Class XRServer
- Namespace
- Godot
- Assembly
- GodotSharp.dll
The AR/VR server is the heart of our Advanced and Virtual Reality solution and handles all the processing.
public static class XRServer
- Inheritance
-
XRServer
- Inherited Members
Properties
PrimaryInterface
The primary XRInterface currently bound to the XRServer.
public static XRInterface PrimaryInterface { get; set; }
Property Value
Singleton
public static XRServerInstance Singleton { get; }
Property Value
WorldOrigin
The current origin of our tracking space in the virtual world. This is used by the renderer to properly position the camera with new tracking data.
Note: This property is managed by the current XROrigin3D node. It is exposed for access from GDExtensions.
public static Transform3D WorldOrigin { get; set; }
Property Value
WorldScale
The scale of the game world compared to the real world. By default, most AR/VR platforms assume that 1 game unit corresponds to 1 real world meter.
public static double WorldScale { get; set; }
Property Value
Methods
AddInterface(XRInterface)
Registers an XRInterface object.
public static void AddInterface(XRInterface @interface)
Parameters
interface
XRInterface
AddTracker(XRPositionalTracker)
Registers a new XRPositionalTracker that tracks a spatial location in real space.
public static void AddTracker(XRPositionalTracker tracker)
Parameters
tracker
XRPositionalTracker
CenterOnHmd(RotationMode, bool)
This is an important function to understand correctly. AR and VR platforms all handle positioning slightly differently.
For platforms that do not offer spatial tracking, our origin point (0, 0, 0) is the location of our HMD, but you have little control over the direction the player is facing in the real world.
For platforms that do offer spatial tracking, our origin point depends very much on the system. For OpenVR, our origin point is usually the center of the tracking space, on the ground. For other platforms, it's often the location of the tracking camera.
This method allows you to center your tracker on the location of the HMD. It will take the current location of the HMD and use that to adjust all your tracking data; in essence, realigning the real world to your player's current position in the game world.
For this method to produce usable results, tracking information must be available. This often takes a few frames after starting your game.
You should call this method after a few seconds have passed. For example, when the user requests a realignment of the display holding a designated button on a controller for a short period of time, or when implementing a teleport mechanism.
public static void CenterOnHmd(XRServer.RotationMode rotationMode, bool keepHeight)
Parameters
rotationMode
XRServer.RotationModekeepHeight
bool
FindInterface(string)
Finds an interface by its name
. For example, if your project uses capabilities of an AR/VR platform, you can find the interface for that platform by name and initialize it.
public static XRInterface FindInterface(string name)
Parameters
name
string
Returns
GetHmdTransform()
Returns the primary interface's transformation.
public static Transform3D GetHmdTransform()
Returns
GetInterface(int)
Returns the interface registered at the given idx
index in the list of interfaces.
public static XRInterface GetInterface(int idx)
Parameters
idx
int
Returns
GetInterfaceCount()
Returns the number of interfaces currently registered with the AR/VR server. If your project supports multiple AR/VR platforms, you can look through the available interface, and either present the user with a selection or simply try to initialize each interface and use the first one that returns true
.
public static int GetInterfaceCount()
Returns
GetInterfaces()
Returns a list of available interfaces the ID and name of each interface.
public static Array<Dictionary> GetInterfaces()
Returns
GetReferenceFrame()
Returns the reference frame transform. Mostly used internally and exposed for GDExtension build interfaces.
public static Transform3D GetReferenceFrame()
Returns
GetTracker(StringName)
Returns the positional tracker with the given trackerName
.
public static XRPositionalTracker GetTracker(StringName trackerName)
Parameters
trackerName
StringName
Returns
GetTrackers(int)
Returns a dictionary of trackers for trackerTypes
.
public static Dictionary GetTrackers(int trackerTypes)
Parameters
trackerTypes
int
Returns
RemoveInterface(XRInterface)
Removes this interface
.
public static void RemoveInterface(XRInterface @interface)
Parameters
interface
XRInterface
RemoveTracker(XRPositionalTracker)
Removes this positional tracker
.
public static void RemoveTracker(XRPositionalTracker tracker)
Parameters
tracker
XRPositionalTracker
Events
InterfaceAdded
Emitted when a new interface has been added.
public static event XRServer.InterfaceAddedEventHandler InterfaceAdded
Event Type
InterfaceRemoved
Emitted when an interface is removed.
public static event XRServer.InterfaceRemovedEventHandler InterfaceRemoved
Event Type
TrackerAdded
Emitted when a new tracker has been added. If you don't use a fixed number of controllers or if you're using XRAnchor3Ds for an AR solution, it is important to react to this signal to add the appropriate XRController3D or XRAnchor3D nodes related to this new tracker.
public static event XRServer.TrackerAddedEventHandler TrackerAdded
Event Type
TrackerRemoved
Emitted when a tracker is removed. You should remove any XRController3D or XRAnchor3D points if applicable. This is not mandatory, the nodes simply become inactive and will be made active again when a new tracker becomes available (i.e. a new controller is switched on that takes the place of the previous one).
public static event XRServer.TrackerRemovedEventHandler TrackerRemoved
Event Type
TrackerUpdated
Emitted when an existing tracker has been updated. This can happen if the user switches controllers.
public static event XRServer.TrackerUpdatedEventHandler TrackerUpdated