Enum XRServer.RotationMode
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum XRServer.RotationMode : long
Fields
DontResetRotation = 2
Does not reset the orientation of the HMD, only the position of the player gets centered.
ResetButKeepTilt = 1
Resets the orientation but keeps the tilt of the device. So if we're looking down, we keep looking down but heading will be reset.
ResetFullRotation = 0
Fully reset the orientation of the HMD. Regardless of what direction the user is looking to in the real world. The user will look dead ahead in the virtual world.