Table of Contents

Class WorldBoundaryShape3D

Namespace
Godot
Assembly
GodotSharp.dll

A 3D world boundary shape, intended for use in physics. WorldBoundaryShape3D works like an infinite plane that forces all physics bodies to stay above it. The Plane's normal determines which direction is considered as "above" and in the editor, the line over the plane represents this direction. It can for example be used for endless flat floors.

public class WorldBoundaryShape3D : Shape3D, IDisposable
Inheritance
WorldBoundaryShape3D
Implements
Inherited Members

Constructors

WorldBoundaryShape3D()

public WorldBoundaryShape3D()

Properties

Plane

The Plane used by the WorldBoundaryShape3D for collision.

public Plane Plane { get; set; }

Property Value

Plane

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool