Table of Contents

Class WorldBoundaryShape2D

Namespace
Godot
Assembly
GodotSharp.dll

A 2D world boundary shape, intended for use in physics. WorldBoundaryShape2D works like an infinite straight line that forces all physics bodies to stay above it. The line's normal determines which direction is considered as "above" and in the editor, the smaller line over it represents this direction. It can for example be used for endless flat floors.

public class WorldBoundaryShape2D : Shape2D, IDisposable
Inheritance
WorldBoundaryShape2D
Implements
Inherited Members

Constructors

WorldBoundaryShape2D()

public WorldBoundaryShape2D()

Properties

Distance

The distance from the origin to the line, expressed in terms of Normal (according to its direction and magnitude). Actual absolute distance from the origin to the line can be calculated as abs(distance) / normal.length().

In the scalar equation of the line ax + by = d, this is d, while the (a, b) coordinates are represented by the Normal property.

public float Distance { get; set; }

Property Value

float

Normal

The line's normal, typically a unit vector. Its direction indicates the non-colliding half-plane. Can be of any length but zero. Defaults to Vector2.UP.

public Vector2 Normal { get; set; }

Property Value

Vector2

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool