Class World3D
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Class that has everything pertaining to a world: A physics space, a visual scenario, and a sound space. 3D nodes register their resources into the current 3D world.
public class World3D : Resource, IDisposable
- Inheritance
-
World3D
- Implements
- Inherited Members
Constructors
World3D()
public World3D()
Properties
CameraAttributes
The default CameraAttributes resource to use if none set on the Camera3D.
public CameraAttributes CameraAttributes { get; set; }
Property Value
DirectSpaceState
Direct access to the world's physics 3D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to _PhysicsProcess(double) in the main thread.
public PhysicsDirectSpaceState3D DirectSpaceState { get; }
Property Value
Environment
The World3D's Environment.
public Environment Environment { get; set; }
Property Value
FallbackEnvironment
The World3D's fallback environment will be used if Environment fails or is missing.
public Environment FallbackEnvironment { get; set; }
Property Value
NavigationMap
The Rid of this world's navigation map. Used by the NavigationServer3D.
public Rid NavigationMap { get; }
Property Value
Scenario
The World3D's visual scenario.
public Rid Scenario { get; }
Property Value
Space
The World3D's physics space.
public Rid Space { get; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.