Class WebSocketMultiplayerPeer
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Base class for WebSocket server and client, allowing them to be used as multiplayer peer for the MultiplayerApi.
Note: When exporting to Android, make sure to enable the INTERNET
permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android.
public class WebSocketMultiplayerPeer : MultiplayerPeer, IDisposable
- Inheritance
-
WebSocketMultiplayerPeer
- Implements
- Inherited Members
Constructors
WebSocketMultiplayerPeer()
public WebSocketMultiplayerPeer()
Properties
HandshakeHeaders
The extra headers to use during handshake. See HandshakeHeaders for more details.
public string[] HandshakeHeaders { get; set; }
Property Value
- string[]
HandshakeTimeout
The maximum time each peer can stay in a connecting state before being dropped.
public float HandshakeTimeout { get; set; }
Property Value
InboundBufferSize
The inbound buffer size for connected peers. See InboundBufferSize for more details.
public int InboundBufferSize { get; set; }
Property Value
MaxQueuedPackets
The maximum number of queued packets for connected peers. See MaxQueuedPackets for more details.
public int MaxQueuedPackets { get; set; }
Property Value
OutboundBufferSize
The outbound buffer size for connected peers. See OutboundBufferSize for more details.
public int OutboundBufferSize { get; set; }
Property Value
SupportedProtocols
The supported WebSocket sub-protocols. See SupportedProtocols for more details.
public string[] SupportedProtocols { get; set; }
Property Value
- string[]
Methods
CreateClient(string, TlsOptions)
Starts a new multiplayer client connecting to the given url
. TLS certificates will be verified against the hostname when connecting using the wss://
protocol. You can pass the optional tlsClientOptions
parameter to customize the trusted certification authorities, or disable the common name verification. See Client(X509Certificate, string) and ClientUnsafe(X509Certificate).
Note: It is recommended to specify the scheme part of the URL, i.e. the url
should start with either ws://
or wss://
.
public Error CreateClient(string url, TlsOptions tlsClientOptions = null)
Parameters
url
stringtlsClientOptions
TlsOptions
Returns
CreateServer(int, string, TlsOptions)
Starts a new multiplayer server listening on the given port
. You can optionally specify a bindAddress
, and provide valid tlsServerOptions
to use TLS. See Server(CryptoKey, X509Certificate).
public Error CreateServer(int port, string bindAddress = "*", TlsOptions tlsServerOptions = null)
Parameters
port
intbindAddress
stringtlsServerOptions
TlsOptions
Returns
GetPeer(int)
Returns the WebSocketPeer associated to the given peerId
.
public WebSocketPeer GetPeer(int peerId)
Parameters
peerId
int
Returns
GetPeerAddress(int)
Returns the IP address of the given peer.
public string GetPeerAddress(int id)
Parameters
id
int
Returns
GetPeerPort(int)
Returns the remote port of the given peer.
public int GetPeerPort(int id)
Parameters
id
int
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.