Table of Contents

Class VisualShaderNodeUVFunc

Namespace
Godot
Assembly
GodotSharp.dll

UV functions are similar to Vector2 functions, but the input port of this node uses the shader's UV value by default.

public class VisualShaderNodeUVFunc : VisualShaderNode, IDisposable
Inheritance
VisualShaderNodeUVFunc
Implements
Inherited Members

Constructors

VisualShaderNodeUVFunc()

public VisualShaderNodeUVFunc()

Properties

Function

A function to be applied to the texture coordinates. See VisualShaderNodeUVFunc.FunctionEnum for options.

public VisualShaderNodeUVFunc.FunctionEnum Function { get; set; }

Property Value

VisualShaderNodeUVFunc.FunctionEnum

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool