Class VisualShaderNodeParticleMeshEmitter
- Namespace
- Godot
- Assembly
- GodotSharp.dll
VisualShaderNodeParticleEmitter that makes the particles emitted in a shape of the assigned Mesh. It will emit from the mesh's surfaces, either all or only the specified one.
public class VisualShaderNodeParticleMeshEmitter : VisualShaderNodeParticleEmitter, IDisposable
- Inheritance
-
VisualShaderNodeParticleMeshEmitter
- Implements
- Inherited Members
Constructors
VisualShaderNodeParticleMeshEmitter()
public VisualShaderNodeParticleMeshEmitter()
Properties
Mesh
The Mesh that defines emission shape.
public Mesh Mesh { get; set; }
Property Value
SurfaceIndex
Index of the surface that emits particles. UseAllSurfaces must be false
for this to take effect.
public int SurfaceIndex { get; set; }
Property Value
UseAllSurfaces
If true
, the particles will emit from all surfaces of the mesh.
public bool UseAllSurfaces { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.