Table of Contents

Class VisualShaderNodeParticleMeshEmitter

Namespace
Godot
Assembly
GodotSharp.dll

VisualShaderNodeParticleEmitter that makes the particles emitted in a shape of the assigned Mesh. It will emit from the mesh's surfaces, either all or only the specified one.

public class VisualShaderNodeParticleMeshEmitter : VisualShaderNodeParticleEmitter, IDisposable
Inheritance
VisualShaderNodeParticleMeshEmitter
Implements
Inherited Members

Constructors

VisualShaderNodeParticleMeshEmitter()

public VisualShaderNodeParticleMeshEmitter()

Properties

Mesh

The Mesh that defines emission shape.

public Mesh Mesh { get; set; }

Property Value

Mesh

SurfaceIndex

Index of the surface that emits particles. UseAllSurfaces must be false for this to take effect.

public int SurfaceIndex { get; set; }

Property Value

int

UseAllSurfaces

If true, the particles will emit from all surfaces of the mesh.

public bool UseAllSurfaces { get; set; }

Property Value

bool

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool