Class VisualShaderNodeIntParameter
- Namespace
- Godot
- Assembly
- GodotSharp.dll
A VisualShaderNodeParameter of type int. Offers additional customization for range of accepted values.
public class VisualShaderNodeIntParameter : VisualShaderNodeParameter, IDisposable
- Inheritance
-
VisualShaderNodeIntParameter
- Implements
- Inherited Members
Constructors
VisualShaderNodeIntParameter()
public VisualShaderNodeIntParameter()
Properties
DefaultValue
Default value of this parameter, which will be used if not set externally. DefaultValueEnabled must be enabled; defaults to 0
otherwise.
public int DefaultValue { get; set; }
Property Value
DefaultValueEnabled
If true
, the node will have a custom default value.
public bool DefaultValueEnabled { get; set; }
Property Value
Hint
Range hint of this node. Use it to customize valid parameter range.
public VisualShaderNodeIntParameter.HintEnum Hint { get; set; }
Property Value
Max
The maximum value this parameter can take. Hint must be either Range or RangeStep for this to take effect.
public int Max { get; set; }
Property Value
Min
The minimum value this parameter can take. Hint must be either Range or RangeStep for this to take effect.
public int Min { get; set; }
Property Value
Step
The step between parameter's values. Forces the parameter to be a multiple of the given value. Hint must be RangeStep for this to take effect.
public int Step { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.