Table of Contents

Class VisualShaderNodeIntParameter

Namespace
Godot
Assembly
GodotSharp.dll

A VisualShaderNodeParameter of type int. Offers additional customization for range of accepted values.

public class VisualShaderNodeIntParameter : VisualShaderNodeParameter, IDisposable
Inheritance
VisualShaderNodeIntParameter
Implements
Inherited Members

Constructors

VisualShaderNodeIntParameter()

public VisualShaderNodeIntParameter()

Properties

DefaultValue

Default value of this parameter, which will be used if not set externally. DefaultValueEnabled must be enabled; defaults to 0 otherwise.

public int DefaultValue { get; set; }

Property Value

int

DefaultValueEnabled

If true, the node will have a custom default value.

public bool DefaultValueEnabled { get; set; }

Property Value

bool

Hint

Range hint of this node. Use it to customize valid parameter range.

public VisualShaderNodeIntParameter.HintEnum Hint { get; set; }

Property Value

VisualShaderNodeIntParameter.HintEnum

Max

The maximum value this parameter can take. Hint must be either Range or RangeStep for this to take effect.

public int Max { get; set; }

Property Value

int

Min

The minimum value this parameter can take. Hint must be either Range or RangeStep for this to take effect.

public int Min { get; set; }

Property Value

int

Step

The step between parameter's values. Forces the parameter to be a multiple of the given value. Hint must be RangeStep for this to take effect.

public int Step { get; set; }

Property Value

int

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool