Table of Contents

Class VisualShaderNodeInput

Namespace
Godot
Assembly
GodotSharp.dll

Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check Tutorials section for link).

public class VisualShaderNodeInput : VisualShaderNode, IDisposable
Inheritance
VisualShaderNodeInput
Implements
Inherited Members

Constructors

VisualShaderNodeInput()

public VisualShaderNodeInput()

Properties

InputName

One of the several input constants in lower-case style like: "vertex" (VERTEX) or "point_size" (POINT_SIZE).

public string InputName { get; set; }

Property Value

string

Methods

GetInputRealName()

Returns a translated name of the current constant in the Godot Shader Language. E.g. "ALBEDO" if the InputName equal to "albedo".

public string GetInputRealName()

Returns

string

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

Events

InputTypeChanged

Emitted when input is changed via InputName.

public event Action InputTypeChanged

Event Type

Action