Class VisualShaderNodeInput
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check Tutorials
section for link).
public class VisualShaderNodeInput : VisualShaderNode, IDisposable
- Inheritance
-
VisualShaderNodeInput
- Implements
- Inherited Members
Constructors
VisualShaderNodeInput()
public VisualShaderNodeInput()
Properties
InputName
One of the several input constants in lower-case style like: "vertex" (VERTEX
) or "point_size" (POINT_SIZE
).
public string InputName { get; set; }
Property Value
Methods
GetInputRealName()
Returns a translated name of the current constant in the Godot Shader Language. E.g. "ALBEDO"
if the InputName equal to "albedo"
.
public string GetInputRealName()
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
Events
InputTypeChanged
Emitted when input is changed via InputName.
public event Action InputTypeChanged