Class VisualShaderNodeFloatParameter
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Translated to uniform float
in the shader language.
public class VisualShaderNodeFloatParameter : VisualShaderNodeParameter, IDisposable
- Inheritance
-
VisualShaderNodeFloatParameter
- Implements
- Inherited Members
Constructors
VisualShaderNodeFloatParameter()
public VisualShaderNodeFloatParameter()
Properties
DefaultValue
A default value to be assigned within the shader.
public float DefaultValue { get; set; }
Property Value
DefaultValueEnabled
Enables usage of the DefaultValue.
public bool DefaultValueEnabled { get; set; }
Property Value
Hint
A hint applied to the uniform, which controls the values it can take when set through the Inspector.
public VisualShaderNodeFloatParameter.HintEnum Hint { get; set; }
Property Value
Max
public float Max { get; set; }
Property Value
Min
public float Min { get; set; }
Property Value
Step
public float Step { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.