Table of Contents

Class VisualShaderNodeFloatParameter

Namespace
Godot
Assembly
GodotSharp.dll

Translated to uniform float in the shader language.

public class VisualShaderNodeFloatParameter : VisualShaderNodeParameter, IDisposable
Inheritance
VisualShaderNodeFloatParameter
Implements
Inherited Members

Constructors

VisualShaderNodeFloatParameter()

public VisualShaderNodeFloatParameter()

Properties

DefaultValue

A default value to be assigned within the shader.

public float DefaultValue { get; set; }

Property Value

float

DefaultValueEnabled

Enables usage of the DefaultValue.

public bool DefaultValueEnabled { get; set; }

Property Value

bool

Hint

A hint applied to the uniform, which controls the values it can take when set through the Inspector.

public VisualShaderNodeFloatParameter.HintEnum Hint { get; set; }

Property Value

VisualShaderNodeFloatParameter.HintEnum

Max

Minimum value for range hints. Used if Hint is set to Range or RangeStep.

public float Max { get; set; }

Property Value

float

Min

Maximum value for range hints. Used if Hint is set to Range or RangeStep.

public float Min { get; set; }

Property Value

float

Step

Step (increment) value for the range hint with step. Used if Hint is set to RangeStep.

public float Step { get; set; }

Property Value

float

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool