Class VisualShaderNodeCompare
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Compares a
and b
of Type by Function. Returns a boolean scalar. Translates to if
instruction in shader code.
public class VisualShaderNodeCompare : VisualShaderNode, IDisposable
- Inheritance
-
VisualShaderNodeCompare
- Implements
- Inherited Members
Constructors
VisualShaderNodeCompare()
public VisualShaderNodeCompare()
Properties
Condition
public VisualShaderNodeCompare.ConditionEnum Condition { get; set; }
Property Value
Function
A comparison function. See VisualShaderNodeCompare.FunctionEnum for options.
public VisualShaderNodeCompare.FunctionEnum Function { get; set; }
Property Value
Type
The type to be used in the comparison. See VisualShaderNodeCompare.ComparisonType for options.
public VisualShaderNodeCompare.ComparisonType Type { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.