Table of Contents

Class VisualShaderNodeCompare

Namespace
Godot
Assembly
GodotSharp.dll

Compares a and b of Type by Function. Returns a boolean scalar. Translates to if instruction in shader code.

public class VisualShaderNodeCompare : VisualShaderNode, IDisposable
Inheritance
VisualShaderNodeCompare
Implements
Inherited Members

Constructors

VisualShaderNodeCompare()

public VisualShaderNodeCompare()

Properties

Condition

Extra condition which is applied if Type is set to Vector3D.

public VisualShaderNodeCompare.ConditionEnum Condition { get; set; }

Property Value

VisualShaderNodeCompare.ConditionEnum

Function

A comparison function. See VisualShaderNodeCompare.FunctionEnum for options.

public VisualShaderNodeCompare.FunctionEnum Function { get; set; }

Property Value

VisualShaderNodeCompare.FunctionEnum

Type

The type to be used in the comparison. See VisualShaderNodeCompare.ComparisonType for options.

public VisualShaderNodeCompare.ComparisonType Type { get; set; }

Property Value

VisualShaderNodeCompare.ComparisonType

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool