Table of Contents

Class VisualShaderNodeBillboard

Namespace
Godot
Assembly
GodotSharp.dll

The output port of this node needs to be connected to Model View Matrix port of VisualShaderNodeOutput.

public class VisualShaderNodeBillboard : VisualShaderNode, IDisposable
Inheritance
VisualShaderNodeBillboard
Implements
Inherited Members

Constructors

VisualShaderNodeBillboard()

public VisualShaderNodeBillboard()

Properties

BillboardType

Controls how the object faces the camera. See VisualShaderNodeBillboard.BillboardTypeEnum.

public VisualShaderNodeBillboard.BillboardTypeEnum BillboardType { get; set; }

Property Value

VisualShaderNodeBillboard.BillboardTypeEnum

KeepScale

If true, the shader will keep the scale set for the mesh. Otherwise, the scale is lost when billboarding.

public bool KeepScale { get; set; }

Property Value

bool

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool