Table of Contents

Class ViewportTexture

Namespace
Godot
Assembly
GodotSharp.dll

Provides the content of a Viewport as a dynamic Texture2D. This can be used to mix controls, 2D game objects, and 3D game objects in the same scene.

To create a ViewportTexture in code, use the GetTexture() method on the target viewport.

Note: A ViewportTexture is always local to its scene (see ResourceLocalToScene). If the scene root is not ready, it may return incorrect data (see Ready).

public class ViewportTexture : Texture2D, IDisposable
Inheritance
ViewportTexture
Implements
Inherited Members

Constructors

ViewportTexture()

public ViewportTexture()

Properties

ViewportPath

The path to the Viewport node to display. This is relative to the scene root, not to the node that uses the texture.

Note: In the editor, this path is automatically updated when the target viewport or one of its ancestors is renamed or moved. At runtime, the path may not be able to automatically update due to the inability to determine the scene root.

public NodePath ViewportPath { get; set; }

Property Value

NodePath

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool