Enum Variant.Type
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum Variant.Type : long
Fields
Aabb = 16Variable is of type Aabb.
Array = 28Variable is of type Array.
Basis = 17Variable is of type Basis.
Bool = 1Variable is of type bool.
Callable = 25Variable is of type Callable.
Color = 20Variable is of type Color.
Dictionary = 27Variable is of type Dictionary.
Float = 3Variable is of type float.
Int = 2Variable is of type int.
Max = 38Represents the size of the Variant.Type enum.
Nil = 0Variable is
null.NodePath = 22Variable is of type NodePath.
Object = 24Variable is of type GodotObject.
PackedByteArray = 29Variable is of type byte[].
PackedColorArray = 37Variable is of type Color[].
PackedFloat32Array = 32Variable is of type float[].
PackedFloat64Array = 33Variable is of type double[].
PackedInt32Array = 30Variable is of type int[].
PackedInt64Array = 31Variable is of type long[].
PackedStringArray = 34Variable is of type string[].
PackedVector2Array = 35Variable is of type Vector2[].
PackedVector3Array = 36Variable is of type Vector3[].
Plane = 14Variable is of type Plane.
Projection = 19Variable is of type Projection.
Quaternion = 15Variable is of type Quaternion.
Rect2 = 7Variable is of type Rect2.
Rect2I = 8Variable is of type Rect2I.
Rid = 23Variable is of type Rid.
Signal = 26Variable is of type Signal.
String = 4Variable is of type string.
StringName = 21Variable is of type StringName.
Transform2D = 11Variable is of type Transform2D.
Transform3D = 18Variable is of type Transform3D.
Vector2 = 5Variable is of type Vector2.
Vector2I = 6Variable is of type Vector2I.
Vector3 = 9Variable is of type Vector3.
Vector3I = 10Variable is of type Vector3I.
Vector4 = 12Variable is of type Vector4.
Vector4I = 13Variable is of type Vector4I.