Struct Signal
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Represents a signal defined in an object.
public readonly struct Signal : IAwaitable<Variant[]>
- Implements
- Inherited Members
Constructors
Signal(GodotObject, StringName)
Creates a new Signal with the name name
in the specified owner.
public Signal(GodotObject owner, StringName name)
Parameters
ownerGodotObjectObject that contains the signal.
nameStringNameName of the signal.
Properties
Name
Name of the signal.
public StringName Name { get; }
Property Value
Owner
Object that contains the signal.
public GodotObject Owner { get; }
Property Value
Methods
GetAwaiter()
public IAwaiter<Variant[]> GetAwaiter()