Class StyleBoxTexture
- Namespace
- Godot
- Assembly
- GodotSharp.dll
A texture-based nine-patch StyleBox, in a way similar to NinePatchRect. This stylebox performs a 3×3 scaling of a texture, where only the center cell is fully stretched. This makes it possible to design bordered styles regardless of the stylebox's size.
public class StyleBoxTexture : StyleBox, IDisposable
- Inheritance
-
StyleBoxTexture
- Implements
- Inherited Members
Constructors
StyleBoxTexture()
public StyleBoxTexture()
Properties
AxisStretchHorizontal
Controls how the stylebox's texture will be stretched or tiled horizontally. See StyleBoxTexture.AxisStretchMode for possible values.
public StyleBoxTexture.AxisStretchMode AxisStretchHorizontal { get; set; }
Property Value
AxisStretchVertical
Controls how the stylebox's texture will be stretched or tiled vertically. See StyleBoxTexture.AxisStretchMode for possible values.
public StyleBoxTexture.AxisStretchMode AxisStretchVertical { get; set; }
Property Value
DrawCenter
If true
, the nine-patch texture's center tile will be drawn.
public bool DrawCenter { get; set; }
Property Value
ExpandMarginBottom
Expands the bottom margin of this style box when drawing, causing it to be drawn larger than requested.
public float ExpandMarginBottom { get; set; }
Property Value
ExpandMarginLeft
Expands the left margin of this style box when drawing, causing it to be drawn larger than requested.
public float ExpandMarginLeft { get; set; }
Property Value
ExpandMarginRight
Expands the right margin of this style box when drawing, causing it to be drawn larger than requested.
public float ExpandMarginRight { get; set; }
Property Value
ExpandMarginTop
Expands the top margin of this style box when drawing, causing it to be drawn larger than requested.
public float ExpandMarginTop { get; set; }
Property Value
ModulateColor
Modulates the color of the texture when this style box is drawn.
public Color ModulateColor { get; set; }
Property Value
RegionRect
Species a sub-region of the texture to use.
This is equivalent to first wrapping the texture in an AtlasTexture with the same region.
If empty (Rect2(0, 0, 0, 0)
), the whole texture will be used.
public Rect2 RegionRect { get; set; }
Property Value
Texture
The texture to use when drawing this style box.
public Texture2D Texture { get; set; }
Property Value
TextureMarginBottom
Increases the bottom margin of the 3×3 texture box.
A higher value means more of the source texture is considered to be part of the bottom border of the 3×3 box.
This is also the value used as fallback for ContentMarginBottom if it is negative.
public float TextureMarginBottom { get; set; }
Property Value
TextureMarginLeft
Increases the left margin of the 3×3 texture box.
A higher value means more of the source texture is considered to be part of the left border of the 3×3 box.
This is also the value used as fallback for ContentMarginLeft if it is negative.
public float TextureMarginLeft { get; set; }
Property Value
TextureMarginRight
Increases the right margin of the 3×3 texture box.
A higher value means more of the source texture is considered to be part of the right border of the 3×3 box.
This is also the value used as fallback for ContentMarginRight if it is negative.
public float TextureMarginRight { get; set; }
Property Value
TextureMarginTop
Increases the top margin of the 3×3 texture box.
A higher value means more of the source texture is considered to be part of the top border of the 3×3 box.
This is also the value used as fallback for ContentMarginTop if it is negative.
public float TextureMarginTop { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
SetExpandMarginAll(float)
Sets the expand margin to size
pixels for all sides.
public void SetExpandMarginAll(float size)
Parameters
size
float
SetTextureMarginAll(float)
Sets the margin to size
pixels for all sides.
public void SetTextureMarginAll(float size)
Parameters
size
float