Table of Contents

Class StyleBoxLine

Namespace
Godot
Assembly
GodotSharp.dll

A StyleBox that displays a single line of a given color and thickness. The line can be either horizontal or vertical. Useful for separators.

public class StyleBoxLine : StyleBox, IDisposable
Inheritance
StyleBoxLine
Implements
Inherited Members

Constructors

StyleBoxLine()

public StyleBoxLine()

Properties

Color

The line's color.

public Color Color { get; set; }

Property Value

Color

GrowBegin

The number of pixels the line will extend before the StyleBoxLine's bounds. If set to a negative value, the line will begin inside the StyleBoxLine's bounds.

public float GrowBegin { get; set; }

Property Value

float

GrowEnd

The number of pixels the line will extend past the StyleBoxLine's bounds. If set to a negative value, the line will end inside the StyleBoxLine's bounds.

public float GrowEnd { get; set; }

Property Value

float

Thickness

The line's thickness in pixels.

public int Thickness { get; set; }

Property Value

int

Vertical

If true, the line will be vertical. If false, the line will be horizontal.

public bool Vertical { get; set; }

Property Value

bool

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool