Class StyleBoxLine
- Namespace
- Godot
- Assembly
- GodotSharp.dll
A StyleBox that displays a single line of a given color and thickness. The line can be either horizontal or vertical. Useful for separators.
public class StyleBoxLine : StyleBox, IDisposable
- Inheritance
-
StyleBoxLine
- Implements
- Inherited Members
Constructors
StyleBoxLine()
public StyleBoxLine()
Properties
Color
The line's color.
public Color Color { get; set; }
Property Value
GrowBegin
The number of pixels the line will extend before the StyleBoxLine's bounds. If set to a negative value, the line will begin inside the StyleBoxLine's bounds.
public float GrowBegin { get; set; }
Property Value
GrowEnd
The number of pixels the line will extend past the StyleBoxLine's bounds. If set to a negative value, the line will end inside the StyleBoxLine's bounds.
public float GrowEnd { get; set; }
Property Value
Thickness
The line's thickness in pixels.
public int Thickness { get; set; }
Property Value
Vertical
If true
, the line will be vertical. If false
, the line will be horizontal.
public bool Vertical { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.