Class Shortcut
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Shortcuts are commonly used for interacting with a Control element from an InputEvent (also known as hotkeys).
One shortcut can contain multiple InputEvent's, allowing the possibility of triggering one action with multiple different inputs.
public class Shortcut : Resource, IDisposable
- Inheritance
-
Shortcut
- Implements
- Inherited Members
Constructors
Shortcut()
public Shortcut()
Properties
Events
The shortcut's InputEvent array.
Generally the InputEvent used is an InputEventKey, though it can be any InputEvent, including an InputEventAction.
public Array Events { get; set; }
Property Value
Methods
GetAsText()
Returns the shortcut's first valid InputEvent as a string.
public string GetAsText()
Returns
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
HasValidEvent()
Returns whether Events contains an InputEvent which is valid.
public bool HasValidEvent()
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
MatchesEvent(InputEvent)
Returns whether any InputEvent in Events equals event
.
public bool MatchesEvent(InputEvent @event)
Parameters
event
InputEvent