Table of Contents

Class ShaderInclude

Namespace
Godot
Assembly
GodotSharp.dll

A shader include file, saved with the .gdshaderinc extension. This class allows you to define a custom shader snippet that can be included in a Shader by using the preprocessor directive #include, followed by the file path (e.g. #include "res://shader_lib.gdshaderinc"). The snippet doesn't have to be a valid shader on its own.

public class ShaderInclude : Resource, IDisposable
Inheritance
ShaderInclude
Implements
Inherited Members

Constructors

ShaderInclude()

public ShaderInclude()

Properties

Code

Returns the code of the shader include file. The returned text is what the user has written, not the full generated code used internally.

public string Code { get; set; }

Property Value

string

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool