Class SceneTreeTimer
- Namespace
- Godot
- Assembly
- GodotSharp.dll
A one-shot timer managed by the scene tree, which emits Timeout on completion. See also CreateTimer(double, bool, bool, bool).
As opposed to Timer, it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example:
public async Task SomeFunction()
{
GD.Print("Timer started.");
await ToSignal(GetTree().CreateTimer(1.0f), SceneTreeTimer.SignalName.Timeout);
GD.Print("Timer ended.");
}
The timer will be dereferenced after its time elapses. To preserve the timer, you can keep a reference to it. See RefCounted.
Note: The timer is processed after all of the nodes in the current frame, i.e. node's _Process(double) method would be called before the timer (or _PhysicsProcess(double) if process_in_physics
in CreateTimer(double, bool, bool, bool) has been set to true
).
public class SceneTreeTimer : RefCounted, IDisposable
- Inheritance
-
SceneTreeTimer
- Implements
- Inherited Members
Properties
TimeLeft
The time remaining (in seconds).
public double TimeLeft { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
Events
Timeout
Emitted when the timer reaches 0.
public event Action Timeout