Table of Contents

Class RootMotionView

Namespace
Godot
Assembly
GodotSharp.dll

Root motion refers to an animation technique where a mesh's skeleton is used to give impulse to a character. When working with 3D animations, a popular technique is for animators to use the root skeleton bone to give motion to the rest of the skeleton. This allows animating characters in a way where steps actually match the floor below. It also allows precise interaction with objects during cinematics. See also AnimationMixer.

Note: RootMotionView is only visible in the editor. It will be hidden automatically in the running project.

public class RootMotionView : VisualInstance3D, IDisposable
Inheritance
RootMotionView
Implements
Inherited Members

Constructors

RootMotionView()

public RootMotionView()

Properties

AnimationPath

Path to an AnimationMixer node to use as a basis for root motion.

public NodePath AnimationPath { get; set; }

Property Value

NodePath

CellSize

The grid's cell size in 3D units.

public float CellSize { get; set; }

Property Value

float

Color

The grid's color.

public Color Color { get; set; }

Property Value

Color

Radius

The grid's radius in 3D units. The grid's opacity will fade gradually as the distance from the origin increases until this Radius is reached.

public float Radius { get; set; }

Property Value

float

ZeroY

If true, the grid's points will all be on the same Y coordinate (local Y = 0). If false, the points' original Y coordinate is preserved.

public bool ZeroY { get; set; }

Property Value

bool

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool