Table of Contents

Class RibbonTrailMesh

Namespace
Godot
Assembly
GodotSharp.dll

RibbonTrailMesh represents a straight ribbon-shaped mesh with variable width. The ribbon is composed of a number of flat or cross-shaped sections, each with the same SectionLength and number of SectionSegments. A Curve is sampled along the total length of the ribbon, meaning that the curve determines the size of the ribbon along its length.

This primitive mesh is usually used for particle trails.

public class RibbonTrailMesh : PrimitiveMesh, IDisposable
Inheritance
RibbonTrailMesh
Implements
Inherited Members

Constructors

RibbonTrailMesh()

public RibbonTrailMesh()

Properties

Curve

Determines the size of the ribbon along its length. The size of a particular section segment is obtained by multiplying the baseline Size by the value of this curve at the given distance. For values smaller than 0, the faces will be inverted.

public Curve Curve { get; set; }

Property Value

Curve

SectionLength

The length of a section of the ribbon.

public float SectionLength { get; set; }

Property Value

float

SectionSegments

The number of segments in a section. The Curve is sampled on each segment to determine its size. Higher values result in a more detailed ribbon at the cost of performance.

public int SectionSegments { get; set; }

Property Value

int

Sections

The total number of sections on the ribbon.

public int Sections { get; set; }

Property Value

int

Shape

Determines the shape of the ribbon.

public RibbonTrailMesh.ShapeEnum Shape { get; set; }

Property Value

RibbonTrailMesh.ShapeEnum

Size

The baseline size of the ribbon. The size of a particular section segment is obtained by multiplying this size by the value of the Curve at the given distance.

public float Size { get; set; }

Property Value

float

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool