Table of Contents

Enum RenderingDevice.SamplerBorderColor

Namespace
Godot
Assembly
GodotSharp.dll
public enum RenderingDevice.SamplerBorderColor : long

Fields

FloatOpaqueBlack = 2

Return a floating-point opaque black color when sampling outside the [0.0, 1.0] range. Only effective if the sampler repeat mode is ClampToBorder.

FloatOpaqueWhite = 4

Return a floating-point opaque white color when sampling outside the [0.0, 1.0] range. Only effective if the sampler repeat mode is ClampToBorder.

FloatTransparentBlack = 0

Return a floating-point transparent black color when sampling outside the [0.0, 1.0] range. Only effective if the sampler repeat mode is ClampToBorder.

IntOpaqueBlack = 3

Return a integer opaque black color when sampling outside the [0.0, 1.0] range. Only effective if the sampler repeat mode is ClampToBorder.

IntOpaqueWhite = 5

Return a integer opaque white color when sampling outside the [0.0, 1.0] range. Only effective if the sampler repeat mode is ClampToBorder.

IntTransparentBlack = 1

Return a integer transparent black color when sampling outside the [0.0, 1.0] range. Only effective if the sampler repeat mode is ClampToBorder.

Max = 6

Represents the size of the RenderingDevice.SamplerBorderColor enum.