Enum RenderingDevice.SamplerBorderColor
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingDevice.SamplerBorderColor : long
Fields
FloatOpaqueBlack = 2
Return a floating-point opaque black color when sampling outside the
[0.0, 1.0]
range. Only effective if the sampler repeat mode is ClampToBorder.FloatOpaqueWhite = 4
Return a floating-point opaque white color when sampling outside the
[0.0, 1.0]
range. Only effective if the sampler repeat mode is ClampToBorder.FloatTransparentBlack = 0
Return a floating-point transparent black color when sampling outside the
[0.0, 1.0]
range. Only effective if the sampler repeat mode is ClampToBorder.IntOpaqueBlack = 3
Return a integer opaque black color when sampling outside the
[0.0, 1.0]
range. Only effective if the sampler repeat mode is ClampToBorder.IntOpaqueWhite = 5
Return a integer opaque white color when sampling outside the
[0.0, 1.0]
range. Only effective if the sampler repeat mode is ClampToBorder.IntTransparentBlack = 1
Return a integer transparent black color when sampling outside the
[0.0, 1.0]
range. Only effective if the sampler repeat mode is ClampToBorder.Max = 6
Represents the size of the RenderingDevice.SamplerBorderColor enum.