Table of Contents

Class RenderSceneBuffersExtension

Namespace
Godot
Assembly
GodotSharp.dll

This class allows for a RenderSceneBuffer implementation to be made in GDExtension.

public class RenderSceneBuffersExtension : RenderSceneBuffers, IDisposable
Inheritance
RenderSceneBuffersExtension
Implements
Inherited Members

Constructors

RenderSceneBuffersExtension()

public RenderSceneBuffersExtension()

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool

_Configure(RenderSceneBuffersConfiguration)

Implement this in GDExtension to handle the (re)sizing of a viewport.

public virtual void _Configure(RenderSceneBuffersConfiguration config)

Parameters

config RenderSceneBuffersConfiguration

_SetFsrSharpness(float)

Implement this in GDExtension to record a new FSR sharpness value.

public virtual void _SetFsrSharpness(float fsrSharpness)

Parameters

fsrSharpness float

_SetTextureMipmapBias(float)

Implement this in GDExtension to change the texture mipmap bias.

public virtual void _SetTextureMipmapBias(float textureMipmapBias)

Parameters

textureMipmapBias float

_SetUseDebanding(bool)

Implement this in GDExtension to react to the debanding flag changing.

public virtual void _SetUseDebanding(bool useDebanding)

Parameters

useDebanding bool