Table of Contents

Class RemoteTransform3D

Namespace
Godot
Assembly
GodotSharp.dll

RemoteTransform3D pushes its own Transform3D to another Node3D derived Node (called the remote node) in the scene.

It can be set to update another Node's position, rotation and/or scale. It can use either global or local coordinates.

public class RemoteTransform3D : Node3D, IDisposable
Inheritance
RemoteTransform3D
Implements
Inherited Members

Constructors

RemoteTransform3D()

public RemoteTransform3D()

Properties

RemotePath

The NodePath to the remote node, relative to the RemoteTransform3D's position in the scene.

public NodePath RemotePath { get; set; }

Property Value

NodePath

UpdatePosition

If true, the remote node's position is updated.

public bool UpdatePosition { get; set; }

Property Value

bool

UpdateRotation

If true, the remote node's rotation is updated.

public bool UpdateRotation { get; set; }

Property Value

bool

UpdateScale

If true, the remote node's scale is updated.

public bool UpdateScale { get; set; }

Property Value

bool

UseGlobalCoordinates

If true, global coordinates are used. If false, local coordinates are used.

public bool UseGlobalCoordinates { get; set; }

Property Value

bool

Methods

ForceUpdateCache()

RemoteTransform3D caches the remote node. It may not notice if the remote node disappears; ForceUpdateCache() forces it to update the cache again.

public void ForceUpdateCache()

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool