Class RandomNumberGenerator
- Namespace
- Godot
- Assembly
- GodotSharp.dll
RandomNumberGenerator is a class for generating pseudo-random numbers. It currently uses PCG32.
Note: The underlying algorithm is an implementation detail and should not be depended upon.
To generate a random float number (within a given range) based on a time-dependent seed:
var rng = RandomNumberGenerator.new()
func _ready():
var my_random_number = rng.randf_range(-10.0, 10.0)
public class RandomNumberGenerator : RefCounted, IDisposable
- Inheritance
-
RandomNumberGenerator
- Implements
- Inherited Members
Constructors
RandomNumberGenerator()
public RandomNumberGenerator()
Properties
Seed
Initializes the random number generator state based on the given seed value. A given seed will give a reproducible sequence of pseudo-random numbers.
Note: The RNG does not have an avalanche effect, and can output similar random streams given similar seeds. Consider using a hash function to improve your seed quality if they're sourced externally.
Note: Setting this property produces a side effect of changing the internal State, so make sure to initialize the seed before modifying the State:
Note: The default value of this property is pseudo-random, and changes when calling Randomize(). The 0
value documented here is a placeholder, and not the actual default seed.
var rng = RandomNumberGenerator.new()
rng.seed = hash("Godot")
rng.state = 100 # Restore to some previously saved state.
public ulong Seed { get; set; }
Property Value
State
The current state of the random number generator. Save and restore this property to restore the generator to a previous state:
var rng = RandomNumberGenerator.new()
print(rng.randf())
var saved_state = rng.state # Store current state.
print(rng.randf()) # Advance internal state.
rng.state = saved_state # Restore the state.
print(rng.randf()) # Prints the same value as in previous.
Note: Do not set state to arbitrary values, since the random number generator requires the state to have certain qualities to behave properly. It should only be set to values that came from the state property itself. To initialize the random number generator with arbitrary input, use Seed instead.
Note: The default value of this property is pseudo-random, and changes when calling Randomize(). The 0
value documented here is a placeholder, and not the actual default seed.
public ulong State { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
Randf()
Returns a pseudo-random float between 0.0
and 1.0
(inclusive).
public float Randf()
Returns
RandfRange(float, float)
Returns a pseudo-random float between from
and to
(inclusive).
public float RandfRange(float from, float to)
Parameters
Returns
Randfn(float, float)
Returns a normally-distributed pseudo-random number, using Box-Muller transform with the specified mean
and a standard deviation
. This is also called Gaussian distribution.
public float Randfn(float mean = 0, float deviation = 1)
Parameters
Returns
Randi()
Returns a pseudo-random 32-bit unsigned integer between 0
and 4294967295
(inclusive).
public uint Randi()
Returns
RandiRange(int, int)
Returns a pseudo-random 32-bit signed integer between from
and to
(inclusive).
public int RandiRange(int from, int to)
Parameters
Returns
Randomize()
Sets up a time-based seed for this RandomNumberGenerator instance. Unlike the @GlobalScope
random number generation functions, different RandomNumberGenerator instances can use different seeds.
public void Randomize()