Class RDTextureFormat
- Namespace
- Godot
- Assembly
- GodotSharp.dll
This object is used by RenderingDevice.
public class RDTextureFormat : RefCounted, IDisposable
- Inheritance
-
RDTextureFormat
- Implements
- Inherited Members
Constructors
RDTextureFormat()
public RDTextureFormat()
Properties
ArrayLayers
The number of layers in the texture. Only relevant for 2D texture arrays.
public uint ArrayLayers { get; set; }
Property Value
Depth
The texture's depth (in pixels). This is always 1
for 2D textures.
public uint Depth { get; set; }
Property Value
Format
The texture's pixel data format.
public RenderingDevice.DataFormat Format { get; set; }
Property Value
Height
The texture's height (in pixels).
public uint Height { get; set; }
Property Value
Mipmaps
The number of mipmaps available in the texture.
public uint Mipmaps { get; set; }
Property Value
Samples
The number of samples used when sampling the texture.
public RenderingDevice.TextureSamples Samples { get; set; }
Property Value
TextureType
The texture type.
public RenderingDevice.TextureType TextureType { get; set; }
Property Value
UsageBits
The texture's usage bits, which determine what can be done using the texture.
public RenderingDevice.TextureUsageBits UsageBits { get; set; }
Property Value
Width
The texture's width (in pixels).
public uint Width { get; set; }
Property Value
Methods
AddShareableFormat(DataFormat)
public void AddShareableFormat(RenderingDevice.DataFormat format)
Parameters
format
RenderingDevice.DataFormat
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.
Returns
RemoveShareableFormat(DataFormat)
public void RemoveShareableFormat(RenderingDevice.DataFormat format)
Parameters
format
RenderingDevice.DataFormat