Table of Contents

Enum RenderingDevice.TextureSamples

Namespace
Godot
Assembly
GodotSharp.dll
public enum RenderingDevice.TextureSamples : long

Fields

Max = 7

Represents the size of the RenderingDevice.TextureSamples enum.

Samples1 = 0

Perform 1 texture sample (this is the fastest but lowest-quality for antialiasing).

Samples16 = 4

Perform 16 texture samples. Not supported on mobile GPUs and many desktop GPUs.

Samples2 = 1

Perform 2 texture samples.

Samples32 = 5

Perform 32 texture samples. Not supported on most GPUs.

Samples4 = 2

Perform 4 texture samples.

Samples64 = 6

Perform 64 texture samples (this is the slowest but highest-quality for antialiasing). Not supported on most GPUs.

Samples8 = 3

Perform 8 texture samples. Not supported on mobile GPUs (including Apple Silicon).