Enum RenderingDevice.TextureSamples
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingDevice.TextureSamples : long
Fields
Max = 7
Represents the size of the RenderingDevice.TextureSamples enum.
Samples1 = 0
Perform 1 texture sample (this is the fastest but lowest-quality for antialiasing).
Samples16 = 4
Perform 16 texture samples. Not supported on mobile GPUs and many desktop GPUs.
Samples2 = 1
Perform 2 texture samples.
Samples32 = 5
Perform 32 texture samples. Not supported on most GPUs.
Samples4 = 2
Perform 4 texture samples.
Samples64 = 6
Perform 64 texture samples (this is the slowest but highest-quality for antialiasing). Not supported on most GPUs.
Samples8 = 3
Perform 8 texture samples. Not supported on mobile GPUs (including Apple Silicon).