Class RDPipelineRasterizationState
- Namespace
- Godot
- Assembly
- GodotSharp.dll
This object is used by RenderingDevice.
public class RDPipelineRasterizationState : RefCounted, IDisposable
- Inheritance
-
RDPipelineRasterizationState
- Implements
- Inherited Members
Constructors
RDPipelineRasterizationState()
public RDPipelineRasterizationState()
Properties
CullMode
The cull mode to use when drawing polygons, which determines whether front faces or backfaces are hidden.
public RenderingDevice.PolygonCullMode CullMode { get; set; }
Property Value
DepthBiasClamp
public float DepthBiasClamp { get; set; }
Property Value
DepthBiasConstantFactor
public float DepthBiasConstantFactor { get; set; }
Property Value
DepthBiasEnabled
public bool DepthBiasEnabled { get; set; }
Property Value
DepthBiasSlopeFactor
public float DepthBiasSlopeFactor { get; set; }
Property Value
DiscardPrimitives
If true
, primitives are discarded immediately before the rasterization stage.
public bool DiscardPrimitives { get; set; }
Property Value
EnableDepthClamp
public bool EnableDepthClamp { get; set; }
Property Value
FrontFace
The winding order to use to determine which face of a triangle is considered its front face.
public RenderingDevice.PolygonFrontFace FrontFace { get; set; }
Property Value
LineWidth
The line width to use when drawing lines (in pixels). Thick lines may not be supported on all hardware.
public float LineWidth { get; set; }
Property Value
PatchControlPoints
The number of control points to use when drawing a patch with tessellation enabled. Higher values result in higher quality at the cost of performance.
public uint PatchControlPoints { get; set; }
Property Value
Wireframe
If true
, performs wireframe rendering for triangles instead of flat or textured rendering.
public bool Wireframe { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.