Enum RenderingDevice.PolygonCullMode
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingDevice.PolygonCullMode : long
Fields
Back = 2
Use polygon backface culling (faces pointing away from the camera are hidden).
Disabled = 0
Do not use polygon front face or backface culling.
Front = 1
Use polygon frontface culling (faces pointing towards the camera are hidden).