Table of Contents

Enum RenderingDevice.PolygonCullMode

Namespace
Godot
Assembly
GodotSharp.dll
public enum RenderingDevice.PolygonCullMode : long

Fields

Back = 2

Use polygon backface culling (faces pointing away from the camera are hidden).

Disabled = 0

Do not use polygon front face or backface culling.

Front = 1

Use polygon frontface culling (faces pointing towards the camera are hidden).