Table of Contents

Class RDAttachmentFormat

Namespace
Godot
Assembly
GodotSharp.dll

This object is used by RenderingDevice.

public class RDAttachmentFormat : RefCounted, IDisposable
Inheritance
RDAttachmentFormat
Implements
Inherited Members

Constructors

RDAttachmentFormat()

public RDAttachmentFormat()

Properties

Format

The attachment's data format.

public RenderingDevice.DataFormat Format { get; set; }

Property Value

RenderingDevice.DataFormat

Samples

The number of samples used when sampling the attachment.

public RenderingDevice.TextureSamples Samples { get; set; }

Property Value

RenderingDevice.TextureSamples

UsageFlags

The attachment's usage flags, which determine what can be done with it.

public uint UsageFlags { get; set; }

Property Value

uint

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool