Class PointLight2D
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Casts light in a 2D environment. This light's shape is defined by a (usually grayscale) texture.
public class PointLight2D : Light2D, IDisposable
- Inheritance
-
PointLight2D
- Implements
- Inherited Members
Constructors
PointLight2D()
public PointLight2D()
Properties
Height
The height of the light. Used with 2D normal mapping. The units are in pixels, e.g. if the height is 100, then it will illuminate an object 100 pixels away at a 45° angle to the plane.
public float Height { get; set; }
Property Value
Offset
The offset of the light's Texture.
public Vector2 Offset { get; set; }
Property Value
Texture
Texture2D used for the light's appearance.
public Texture2D Texture { get; set; }
Property Value
TextureScale
The Texture's scale factor.
public float TextureScale { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.