Table of Contents

Class PointLight2D

Namespace
Godot
Assembly
GodotSharp.dll

Casts light in a 2D environment. This light's shape is defined by a (usually grayscale) texture.

public class PointLight2D : Light2D, IDisposable
Inheritance
PointLight2D
Implements
Inherited Members

Constructors

PointLight2D()

public PointLight2D()

Properties

Height

The height of the light. Used with 2D normal mapping. The units are in pixels, e.g. if the height is 100, then it will illuminate an object 100 pixels away at a 45° angle to the plane.

public float Height { get; set; }

Property Value

float

Offset

The offset of the light's Texture.

public Vector2 Offset { get; set; }

Property Value

Vector2

Texture

Texture2D used for the light's appearance.

public Texture2D Texture { get; set; }

Property Value

Texture2D

TextureScale

The Texture's scale factor.

public float TextureScale { get; set; }

Property Value

float

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool