Table of Contents

Class PlaneMesh

Namespace
Godot
Assembly
GodotSharp.dll

Class representing a planar PrimitiveMesh. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, change Orientation to Z.

Note: When using a large textured PlaneMesh (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase SubdivideDepth and SubdivideWidth until you no longer notice UV jittering.

public class PlaneMesh : PrimitiveMesh, IDisposable
Inheritance
PlaneMesh
Implements
Derived
Inherited Members

Constructors

PlaneMesh()

public PlaneMesh()

Properties

CenterOffset

Offset of the generated plane. Useful for particles.

public Vector3 CenterOffset { get; set; }

Property Value

Vector3

Orientation

Direction that the PlaneMesh is facing. See PlaneMesh.OrientationEnum for options.

public PlaneMesh.OrientationEnum Orientation { get; set; }

Property Value

PlaneMesh.OrientationEnum

Size

Size of the generated plane.

public Vector2 Size { get; set; }

Property Value

Vector2

SubdivideDepth

Number of subdivision along the Z axis.

public int SubdivideDepth { get; set; }

Property Value

int

SubdivideWidth

Number of subdivision along the X axis.

public int SubdivideWidth { get; set; }

Property Value

int

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool