Class PlaneMesh
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Class representing a planar PrimitiveMesh. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, change Orientation to Z.
Note: When using a large textured PlaneMesh (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase SubdivideDepth and SubdivideWidth until you no longer notice UV jittering.
public class PlaneMesh : PrimitiveMesh, IDisposable
- Inheritance
-
PlaneMesh
- Implements
- Derived
- Inherited Members
Constructors
PlaneMesh()
public PlaneMesh()
Properties
CenterOffset
Offset of the generated plane. Useful for particles.
public Vector3 CenterOffset { get; set; }
Property Value
Orientation
Direction that the PlaneMesh is facing. See PlaneMesh.OrientationEnum for options.
public PlaneMesh.OrientationEnum Orientation { get; set; }
Property Value
Size
Size of the generated plane.
public Vector2 Size { get; set; }
Property Value
SubdivideDepth
Number of subdivision along the Z axis.
public int SubdivideDepth { get; set; }
Property Value
SubdivideWidth
Number of subdivision along the X axis.
public int SubdivideWidth { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.