Class PhysicsMaterial
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Holds physics-related properties of a surface, namely its roughness and bounciness. This class is used to apply these properties to a physics body.
public class PhysicsMaterial : Resource, IDisposable
- Inheritance
-
PhysicsMaterial
- Implements
- Inherited Members
Constructors
PhysicsMaterial()
public PhysicsMaterial()
Properties
Absorbent
If true
, subtracts the bounciness from the colliding object's bounciness instead of adding it.
public bool Absorbent { get; set; }
Property Value
Bounce
The body's bounciness. Values range from 0
(no bounce) to 1
(full bounciness).
Note: Even with Bounce set to 1.0
, some energy will be lost over time due to linear and angular damping. To have a PhysicsBody3D that preserves all its energy over time, set Bounce to 1.0
, the body's linear damp mode to Replace (if applicable), its linear damp to 0.0
, its angular damp mode to Replace (if applicable), and its angular damp to 0.0
.
public float Bounce { get; set; }
Property Value
Friction
The body's friction. Values range from 0
(frictionless) to 1
(maximum friction).
public float Friction { get; set; }
Property Value
Rough
If true
, the physics engine will use the friction of the object marked as "rough" when two objects collide. If false
, the physics engine will use the lowest friction of all colliding objects instead. If true
for both colliding objects, the physics engine will use the highest friction.
public bool Rough { get; set; }
Property Value
Methods
HasGodotClassMethod(in godot_string_name)
Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.
protected override bool HasGodotClassMethod(in godot_string_name method)
Parameters
method
godot_string_nameName of the method to check for.
Returns
HasGodotClassSignal(in godot_string_name)
Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.
protected override bool HasGodotClassSignal(in godot_string_name signal)
Parameters
signal
godot_string_nameName of the signal to check for.
Returns
InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)
Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.
protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)
Parameters
method
godot_string_nameName of the method to invoke.
args
NativeVariantPtrArgsArguments to use with the invoked method.
ret
godot_variantValue returned by the invoked method.