Table of Contents

Class PhysicsMaterial

Namespace
Godot
Assembly
GodotSharp.dll

Holds physics-related properties of a surface, namely its roughness and bounciness. This class is used to apply these properties to a physics body.

public class PhysicsMaterial : Resource, IDisposable
Inheritance
PhysicsMaterial
Implements
Inherited Members

Constructors

PhysicsMaterial()

public PhysicsMaterial()

Properties

Absorbent

If true, subtracts the bounciness from the colliding object's bounciness instead of adding it.

public bool Absorbent { get; set; }

Property Value

bool

Bounce

The body's bounciness. Values range from 0 (no bounce) to 1 (full bounciness).

Note: Even with Bounce set to 1.0, some energy will be lost over time due to linear and angular damping. To have a PhysicsBody3D that preserves all its energy over time, set Bounce to 1.0, the body's linear damp mode to Replace (if applicable), its linear damp to 0.0, its angular damp mode to Replace (if applicable), and its angular damp to 0.0.

public float Bounce { get; set; }

Property Value

float

Friction

The body's friction. Values range from 0 (frictionless) to 1 (maximum friction).

public float Friction { get; set; }

Property Value

float

Rough

If true, the physics engine will use the friction of the object marked as "rough" when two objects collide. If false, the physics engine will use the lowest friction of all colliding objects instead. If true for both colliding objects, the physics engine will use the highest friction.

public bool Rough { get; set; }

Property Value

bool

Methods

HasGodotClassMethod(in godot_string_name)

Check if the type contains a method with the given name. This method is used by Godot to check if a method exists before invoking it. Do not call or override this method.

protected override bool HasGodotClassMethod(in godot_string_name method)

Parameters

method godot_string_name

Name of the method to check for.

Returns

bool

HasGodotClassSignal(in godot_string_name)

Check if the type contains a signal with the given name. This method is used by Godot to check if a signal exists before raising it. Do not call or override this method.

protected override bool HasGodotClassSignal(in godot_string_name signal)

Parameters

signal godot_string_name

Name of the signal to check for.

Returns

bool

InvokeGodotClassMethod(in godot_string_name, NativeVariantPtrArgs, out godot_variant)

Invokes the method with the given name, using the given arguments. This method is used by Godot to invoke methods from the engine side. Do not call or override this method.

protected override bool InvokeGodotClassMethod(in godot_string_name method, NativeVariantPtrArgs args, out godot_variant ret)

Parameters

method godot_string_name

Name of the method to invoke.

args NativeVariantPtrArgs

Arguments to use with the invoked method.

ret godot_variant

Value returned by the invoked method.

Returns

bool